May 2010 Archives

Dominos pizza logo

Image via Wikipedia

At Mashable.com, Jennifer Van Grove has a piece on Domino's new TV ad campaign, with interacts with a social media campaign.

"You've probably spotted the Domino's Pizza Holdouts TV commercials that highlight the pizza chain's efforts to get everyone to try their new pizza.

The company has just launched a complementary social media campaign to encourage fans to spread the Pizza Holdouts message.

The goal of the game is to hunt down friends and place a "bounty" on them via the Taste Bud Bounty Hunter game. 

For each bounty placed, the friend in question is gifted with a coupon for a free pizza (with purchase of a second pizza). 

The bounty issuer also gets a coupon in turn (first time only). Should the friend order with your coupon (before any others), you "capture" their taste buds. After ten captures, you'll earn a coupon for a free large one-topping pizza."

The desire to attract attention reminds me of a story a pub owner told me, way back when I was doing my Master's at the University of Waterloo.  Although his way one of the best best new English style pubs in a University town, he did not strive to attract the University crowd.  Why not?  "They are fickle and will want to follow a new fad next year."

Crowds are nice, but a predictable loyal following is better.  Which of the following programs are designed to capture, measure and retain loyalty instead of flash mobs?
Reblog this post [with Zemanta]
Typical junkmail.

Image via Wikipedia

Groupon is a platform that allows a restaurant operator to manage its coupon program better: coupons will not be issued until a critical mass, determined by the operator, is reached.

The basic idea behind Groupon reaches back to Thomas Schelling's articles in the 1970's entitled "Thermostats, Lemons and other Families of Models,"

Groups need a focal point, a size or number, which when reached makes it more obvious to join rather than to stay on the sidelines.

Groupon provides, in a rudimentary manner, this focal point.

What effect has this had on QSR operators, like Pizza franchises?  Jennifer Litz, writing at Pizza Market Place while initially skeptical, says that customer acquisition costs are lower with Groupon than direct mail.

"Like many skyward-rocketing Internet-based platforms, Groupon has a dubious reputation. 

On one hand, it's lauded as a business-saver that could bring in thousands of customers in a day. 

On the other, many business owners claim the dirt-cheap joint promotions don't make them any money after Groupon takes its cut. 

Moreover, there can be so many uptakes on an offer that stores can barely offer the quality of customer service that will retain new customers...

"I think we ended up paying 4 cents per impression," he said. "The cost per customer acquired was $4.95 per Groupon (coupon). With e-mail marketing it's about $25; direct mail, $8.23. The average restaurant, according to MerchantCircle.com, says a restaurant will pay $38.75 for new customers." 

George Green writing at QSR Magazine has a different view about discounting.

"Gallup recently reported on the nation's new normal spending patterns. According to the findings on February 25, a majority of Americans are spending less than they have in the past, with 62 percent enjoying saving more than spending. 

This points to a long and slow recovery. 

Fast-casual operators, however, can still thrive in this environment by focusing on the long-term future of their brands instead of the quick dollar.

First of all, it is my firm belief that those of us in fast casual should avoid long-term discounting. 

I am perfectly happy to let quick service, casual dining, and fine dining fight it out using these tactics, since they'll be reminding consumers why fast-casual restaurants have such a compelling value proposition."

So is gaining a critical mass of transient customers who have shown no loyalty a good business model?


Enhanced by Zemanta

Search for Articles

Follow Us

About this Archive

This page is an archive of entries from May 2010 listed from newest to oldest.

April 2010 is the previous archive.

June 2010 is the next archive.

Find recent content on the main index or look in the archives to find all content.

Authors

Archives

Follow Us